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If you have had some experience with Rhino, FormZ or any other solids capable modeler, you might have a head start.Īnother great starting point is Lars Christensen’s look at using Autodesk Fusion for absolute beginners. 360 is powerful, but also operates differently than you may be used to, coming from a polygonal modeling environment. If you want to see it in action, you should check out Character Artist Isaac Oster’s in-depth look at using Fusion for game art. Many artists use Fusion 360 for hard surface modeling, an area where a solid modeler like 360 excels. If that doesn’t sound like it would be up your alley, you should know that it is a really easy to use, powerful, and low cost modeler.
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The resultant pattern will be an internal or 'female' knurl, so the method would have to be performed on a tool and used to make a boolean subtract on a blank cylinder.Fusion 360 is Autodesk’s 3D (Computer Aided Design), CAM (Computer Aided Manufacturing), and CAE (Computer Aided Engineering) tool. So I'm thinking somehow grab a hold of just one end of this cylinder shape and twist it.
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Select all the angled knurl patterns and mirror them the other way around the cylinder. Multi select all the points at one end of the of the cylinder and rotate them around the axis, causing the knurls to twist or tip at an angle around the cylinder.ħ. Here's where I'm not sure if the following is possible.ĥ. Construct an axis through the cylinder.Ħ. Create a circular pattern of the two long faces of the knurl to however many will fit around the circumference of the created cylinder, around 40 knurls. Extrude the circle and the point to the required length, 14mm.Ĥ. Sketch a profile of one knurl point onto the edge of the circle, 0.6mm. So let's say you require a knurled part approximately 22mm diameter, plus knurl depth and 14mm high my thinking is:Ģ. I've been wondering if you could do this another way but is it possible to multi select points of a body in the "Model" workspace and move, rotate them relative to the same body? Carl, how did you twist your profile curve so that it stays perpendicular to the cylinder surface and sweep curve? Thank you. Hi, I've just started using Fusion 360, it's amazing!.
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